HIVE brings worlds to life
"While using it for my playthrough of Resident Evil 2 and Village it really intensified the atmospheric noise. It added a new level of eeriness that I have not encountered in previous play session of either game.The same could also be said about Metro: Exodus and Doom III, especially true when players are tossed into a dimly light building with little room to navigate. I will admit I was spooked a lot easier after finding the right settings. The sound sonar is now a valuable tool to detect the pursuer (be it Mr. X or Lady Dimitrescu) during a speed run."
"When using it during my play session of Metal Gear Solid V: The Phantom Pain, one will really appreciate the level of audio detail in the world. Sneaking around the battlefields of either Soviet-occupied Afghanistan or the Angola–Zaire border becomes a completely different experience. It really allows you to appreciate the level of detail that was put into creating this world."
"Immerse Gaming HIVE also gives layers a slight edge as demonstrated during my play session of Counter-Strike: Global Offensive. The immersive audio allows players to have better situational awareness and a better sense of their environment. Thus they have an edge to surprise or trap their opponents."
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